146 lines
4.8 KiB
Python

"""Animated talking face for the mask.
Runs a background loop that blinks periodically and moves the mouth while
"speaking" by swapping face frames. Frame rate is bounded by the BLE upload
(~2-4 fps), so this gives a clearly *talking* face rather than smooth lip-sync.
Two ways to drive it:
* ``set_speaking(True/False)`` around a TTS utterance -- the loop auto-animates
the mouth while speaking and closes it when silent.
* ``set_mouth_level(0..4)`` from live audio amplitude for rough lip-sync (this
switches off the auto mouth animation and uses your values directly).
Example::
async with ShiningMask() as mask:
face = await TalkingFace(mask).start()
face.set_speaking(True) # ... while Marcus talks ...
await asyncio.sleep(5)
face.set_speaking(False)
await face.stop()
"""
from __future__ import annotations
import asyncio
import random
import time
from typing import Optional
import faces
Color = "tuple[int, int, int]"
# mouth shapes cycled while speaking (auto mode): clear open/close so the motion
# reads as talking even at the low (~2 fps) re-upload frame rate.
_TALK_CYCLE = [4, 0, 3, 0, 4, 1, 2, 0]
class TalkingFace:
def __init__(self, mask, *, color=(0, 220, 255), width: int = faces.DISPLAY_WIDTH,
brightness: int = 80, tick: float = 0.05, fast: bool = False):
self.mask = mask
self.color = color
self.width = width
self.brightness = brightness
self.tick = tick
# Reliable (per-packet ack) uploads actually commit each frame; fast
# streamed uploads drop frames at weak signal, so default to reliable.
self._fast = fast
self._eyes = True
self._mouth = 0
self._speaking = False
self._auto = True # auto-animate mouth from _speaking
self._blink = True
self._last = None
self._task: Optional[asyncio.Task] = None
self._stop = False
# -- lifecycle ------------------------------------------------------------
async def start(self):
await self.mask.setup_face_mode(brightness=self.brightness)
await self._render(force=True)
self._stop = False
self._task = asyncio.create_task(self._loop())
return self
async def stop(self, *, neutral: bool = True):
self._stop = True
if self._task:
self._task.cancel()
try:
await self._task
except asyncio.CancelledError:
pass
self._task = None
if neutral:
self._eyes, self._mouth = True, 0
await self._render(force=True)
async def __aenter__(self):
return await self.start()
async def __aexit__(self, *exc):
await self.stop()
# -- control --------------------------------------------------------------
def set_speaking(self, speaking: bool):
"""Auto-animate the mouth while speaking (closes when False)."""
self._auto = True
self._speaking = bool(speaking)
def set_mouth_level(self, level: int):
"""Drive the mouth directly (0=closed..4=wide) e.g. from audio amplitude."""
self._auto = False
self._mouth = max(0, min(4, int(level)))
def set_blink(self, enabled: bool):
self._blink = bool(enabled)
def set_color(self, color):
self.color = color
self._last = None # force re-render on next tick
# -- internals ------------------------------------------------------------
async def _render(self, force: bool = False):
key = (self._eyes, self._mouth, self.color)
if not force and key == self._last:
return
cols = faces.face(mouth=self._mouth, eyes=self._eyes, width=self.width)
try:
await self.mask.show_face(cols, color=self.color, fast=self._fast)
self._last = key
except Exception:
# tolerate transient BLE hiccups mid-animation; retry next tick
self._last = None
async def _loop(self):
next_blink = time.monotonic() + random.uniform(2.0, 5.0)
cycle_i = 0
while not self._stop:
now = time.monotonic()
# periodic blink (quick close/open)
if self._blink and self._eyes and now >= next_blink:
self._eyes = False
await self._render()
await asyncio.sleep(0.12)
self._eyes = True
next_blink = now + random.uniform(2.5, 5.5)
# mouth
if self._auto:
if self._speaking:
self._mouth = _TALK_CYCLE[cycle_i % len(_TALK_CYCLE)]
cycle_i += 1
else:
self._mouth = 0
await self._render()
await asyncio.sleep(self.tick)