Dashboard (web/hand_web.py) - Record/replay panel driving g1_record_replay.py as a pty child: take library (replay/download/duplicate/rename/delete/upload/delete-all), pause & resume, and in-take key buttons that grey out in the --fingers modes the recorder ignores (measured: in touch mode the keys change nothing at all). - /api/restart is container-aware: it kills inspire_g1 and lets the supervisor relaunch it. It used to run manage.sh, which started a SECOND inspire_g1 beside the supervised one - two writers on one RS-485 bus - and never returned. - Shape/combo libraries take a .bak on every write, with an undo button. Both files are rewritten in full, so deleting the last entry was unrecoverable. recorder/ - The recorder lives in this project now: one source of truth for the CLI and the dashboard, with pause/resume added to replay. - record.sh picks a runtime by itself (a python with the SDK, the vendored SDK, or the inspire-hand container). bundle.sh packs a ~340KB portable kit. tools/ - preflight.sh: read-only readiness report for a new robot (hardware, docker, build prerequisites, per-robot settings) ending in an install-path verdict. - fetch_deps.sh: stage build dependencies, verifying the libs are aarch64. - export_ui.py: regenerate an embedding app's vendored copy of the UI. docker/ - build_image.sh resolves its dependencies from several layouts: deps/ inside the project, /usr/local, a source install prefix, or a ROS2 colcon workspace (where the idl headers live when /usr/local has none). - web/ is copied in the last layer, so dashboard edits skip the C++ rebuild. - restart=always, and start.sh always builds so an edit cannot silently run a stale image. deps/unitree_sdk2 is vendored so a robot that has never seen the SDK can build. Docs: README quickstart + embedding notes, SETUP_G1 corrected (that udev rule stopped creating /dev/inspire_* symlinks a while ago), ROBOT_README describing a live install.
108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
#include <mutex>
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// #include <go2_idl/WirelessController_.hpp>
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#include "unitree/idl/go2/WirelessController_.hpp"
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#include "unitree/common/thread/thread.hpp"
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#include "unitree/robot/channel/channel_subscriber.hpp"
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#include "advanced_gamepad.hpp"
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#define TOPIC_JOYSTICK "rt/wirelesscontroller"
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using namespace unitree::common;
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using namespace unitree::robot;
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class GamepadExample
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{
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public:
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GamepadExample() {}
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// setup dds model
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void InitDdsModel(const std::string &networkInterface = "")
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{
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ChannelFactory::Instance()->Init(0, networkInterface);
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joystick_subscriber.reset(new ChannelSubscriber<unitree_go::msg::dds_::WirelessController_>(TOPIC_JOYSTICK));
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joystick_subscriber->InitChannel(std::bind(&GamepadExample::MessageHandler, this, std::placeholders::_1), 1);
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}
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// set gamepad dead_zone parameter
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void SetGamepadDeadZone(float deadzone)
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{
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gamepad.dead_zone = deadzone;
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}
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// set gamepad smooth parameter
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void setGamepadSmooth(float smooth)
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{
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gamepad.smooth = smooth;
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}
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// callback function to save joystick message
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void MessageHandler(const void *message)
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{
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std::lock_guard<std::mutex> lock(joystick_mutex);
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joystick_msg = *(unitree_go::msg::dds_::WirelessController_ *)message;
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}
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// work thread
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void Step()
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{
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{
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std::lock_guard<std::mutex> lock(joystick_mutex);
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gamepad.Update(joystick_msg);
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}
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// some operations
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if (gamepad.A.on_press)
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{
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press_count += 1;
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}
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// print gamepad state
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std::cout << "lx: " << gamepad.lx << std::endl
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<< "A: pressed: " << gamepad.A.pressed
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<< "; on_press: " << gamepad.A.on_press
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<< "; on_release: " << gamepad.A.on_release
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<< std::endl << "press count: " << press_count
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<< std::endl << "===========================" << std::endl;
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}
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// start the work thread
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void Start()
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{
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control_thread_ptr = CreateRecurrentThreadEx("nn_ctrl", UT_CPU_ID_NONE, 40000, &GamepadExample::Step, this);
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}
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protected:
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ChannelSubscriberPtr<unitree_go::msg::dds_::WirelessController_> joystick_subscriber;
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unitree_go::msg::dds_::WirelessController_ joystick_msg;
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Gamepad gamepad;
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ThreadPtr control_thread_ptr;
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std::mutex joystick_mutex;
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int press_count = 0;
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};
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int main()
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{
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// create example object
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GamepadExample example;
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// set gamepad params
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example.setGamepadSmooth(0.2);
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example.SetGamepadDeadZone(0.5);
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// start program
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example.InitDdsModel();
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example.Start();
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while (1)
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{
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usleep(20000);
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}
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return 0;
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} |