humam kerdiah 4bfd8c84a9 feat: add template checkpoint edit dialog and vendor management components
- Implemented TemplateCheckpointEditDialog for creating and editing inspection checkpoints.
- Added VendorActions component for managing vendor actions including edit, activate/deactivate, and delete.
- Created VendorContext for managing vendor state across components.
- Developed VendorGeneralInfo component to display detailed vendor information.
- Introduced AedSymbol and Money components for consistent currency representation.
- Added PromptDialog for user input prompts throughout the application.
- Implemented RelationLink component for unified related-data display in CRUD tables.
- Created InspectionTemplatesClient for API interactions related to inspection templates.
2026-05-18 12:08:42 +04:00

120 lines
4.2 KiB
TypeScript

"use client"
import { useEffect, useRef, useState } from "react"
import { Eraser, Save } from "lucide-react"
import { Button } from "@/shared/components/ui/button"
type Props = {
label: string
existingUrl?: string | null
onSave: (dataUrl: string) => Promise<void> | void
saving?: boolean
}
/**
* Minimal in-house signature pad — uses <canvas> + pointer events.
* Works with mouse, touch, and stylus on any device. No external dep.
*/
export function SignaturePad({ label, existingUrl, onSave, saving }: Props) {
const canvasRef = useRef<HTMLCanvasElement>(null)
const drawingRef = useRef(false)
const lastPointRef = useRef<{ x: number; y: number } | null>(null)
const [hasDrawn, setHasDrawn] = useState(false)
const getCtx = () => {
const c = canvasRef.current
if (!c) return null
const ctx = c.getContext("2d")
if (!ctx) return null
ctx.lineWidth = 2.2
ctx.lineCap = "round"
ctx.lineJoin = "round"
ctx.strokeStyle = "#111"
return ctx
}
useEffect(() => {
// Size the canvas to its CSS size while keeping crisp lines on HiDPI screens.
const c = canvasRef.current
if (!c) return
const dpr = window.devicePixelRatio || 1
const rect = c.getBoundingClientRect()
c.width = Math.round(rect.width * dpr)
c.height = Math.round(rect.height * dpr)
const ctx = c.getContext("2d")
ctx?.scale(dpr, dpr)
}, [])
const pointFromEvent = (e: React.PointerEvent<HTMLCanvasElement>) => {
const rect = (e.target as HTMLCanvasElement).getBoundingClientRect()
return { x: e.clientX - rect.left, y: e.clientY - rect.top }
}
const handleDown = (e: React.PointerEvent<HTMLCanvasElement>) => {
e.preventDefault()
;(e.target as HTMLCanvasElement).setPointerCapture(e.pointerId)
drawingRef.current = true
lastPointRef.current = pointFromEvent(e)
}
const handleMove = (e: React.PointerEvent<HTMLCanvasElement>) => {
if (!drawingRef.current) return
const ctx = getCtx()
if (!ctx || !lastPointRef.current) return
const p = pointFromEvent(e)
ctx.beginPath()
ctx.moveTo(lastPointRef.current.x, lastPointRef.current.y)
ctx.lineTo(p.x, p.y)
ctx.stroke()
lastPointRef.current = p
setHasDrawn(true)
}
const handleUp = () => {
drawingRef.current = false
lastPointRef.current = null
}
const clear = () => {
const c = canvasRef.current
const ctx = getCtx()
if (!c || !ctx) return
ctx.clearRect(0, 0, c.width, c.height)
setHasDrawn(false)
}
const submit = async () => {
if (!canvasRef.current || !hasDrawn) return
const dataUrl = canvasRef.current.toDataURL("image/png")
await onSave(dataUrl)
}
return (
<div className="rounded border bg-white">
<div className="flex items-center justify-between px-3 py-2 border-b bg-muted/30">
<span className="text-sm font-medium">{label}</span>
<div className="flex items-center gap-1">
<Button type="button" variant="ghost" size="sm" onClick={clear} disabled={saving}>
<Eraser className="size-3.5" /> Clear
</Button>
<Button type="button" size="sm" onClick={submit} disabled={!hasDrawn || saving}>
<Save className="size-3.5" /> {saving ? "Saving…" : "Save"}
</Button>
</div>
</div>
{existingUrl && !hasDrawn && (
<div className="px-3 pt-2 text-xs text-muted-foreground">
Previously signed:
<img src={existingUrl} alt="" className="block max-h-20 mt-1" />
</div>
)}
<canvas
ref={canvasRef}
className="block w-full h-32 touch-none bg-white"
onPointerDown={handleDown}
onPointerMove={handleMove}
onPointerUp={handleUp}
onPointerCancel={handleUp}
/>
</div>
)
}